Old School Essentials (OSE) is a role-playing game designed to replicate the experience of playing the classic tabletop role-playing games of the 1970s and 1980s. It is based on the original Dungeons & Dragons (D&D) rules, with some updates and modifications to make it more accessible and streamlined for modern players.
The core rulebook for Old School Essentials includes the following basic rules for play:
Character creation: Players create their characters by choosing a race (such as human, elf, or dwarf) and a class (such as fighter, magic-user, or thief). Using a rolling or point-buy system, they also determine their character's attributes (such as strength, intelligence, and wisdom).
Action resolution: Players roll dice to determine the success or failure of their character's actions. The type of dice used and the target number needed to succeed depend on the attempted task and the character's attributes and skills.
Combat: Players and the game master (GM) take turns in combat, with players rolling dice to determine the success or failure of their attacks and the GM rolling dice to determine the actions and attacks of monsters and non-player characters (NPCs).
Experience points: Characters gain experience points (XP) for defeating monsters and completing quests. As they gain XP, they can level up and gain new abilities and powers.
Magic: Characters with access to magic can cast spells using magic points (MP). Their class and level determine the number of MP a character has, and they can regain MP by resting or using certain items.
These are just a few of the basic rules of Old School Essentials. The game also includes rules for character advancement, treasure, equipment, and other aspects of play. If you are interested in learning more about the game, I recommend checking out the Old School Essentials rulebook or finding a group of experienced players to play with.